Tuesday, 05 February 2019
A customer contacted us to let you know regarding a Games Convention up in the Lakes. Please see information below.
There will be a mini-con for board wargames and multiplayers entitled
Unthirl Your Banners on the weekend of 23rd/24th Feb. in the Thirlmere
Recreation Hall in Cumbria in the Lake District. That is 15 miles from
the M6 at Penrith and 4 miles from Keswick. It will run from noon on
Friday afternoon and run to Sunday 4pm. The Hall is a lovely modernised
village hall, and sleeps 24 on mats/campbeds (bring your own). There
are B&Bs, and the King's Head Hotel and restaurant nearby. You can
pitch a tent right next to the hall for free. The Hall has an excellent
self-catering kitchen, and showers, and is very warm!. The cost will be
very low, probably less than £15 per person for the whole weekend,
since only 10 need to attend for me to cover hire costs at that cost.
The location is stunning, with glorious fells right outside, the lake
Thirlmere, walks and cycle trails. It would therefore really suit
partners who wanted the outdoors not gaming, and anyone who fancies an
early morning run or brisk stroll up Raven Crag before a day of gaming.
Further details can be found on the BGG Wargames forum, where there is
a thread for this event. You can contact me via geekmail to Mantuanwar
(my username) on BGG, or email me at email@example.com
Second Chance Games Wargaming Weekend News!
We are organising another wargame event 28th to 31st March in Wigan. This is a fantastic opportunity to play historical wargames with fellow people whom enjoy them. We can help assist you to find a partner to play a game if you do not have a partner.It is in Sandbach at the Chimney House Hotel (https://www.chimneyhouse-hotel.co.uk/).The price is £110 per room per night and includes breakfast, lunch, dinner and a free bar for beer or lager between 7 and 11pm.Their is no reduction for single occupancy.Would you be interested? You do not have to commit now but your reply would help us decide numbers.You can make your booking by contacting firstname.lastname@example.org or Phone Andy on 0151 6390450 to reserve your place. We will also have a day rate to those who just wish to visit on the day and prices TBC
Old School Tactical Vol. II: Ghost Front is the second expansion to Old School Tactical Vol II, covering the German's Ardennes offensive of 1944. This boxed expansion includes a new, 30" x 41" mounted map board depicting snowy Ardennes terrain, a new sheet of counters with new SS and American units, unit data cards, and an 11-scenario booklet.
This boxed expansion includes:
Platoon Commander Deluxe: Kursk (PCD:K) is the port of Tiny Battles’ well-known Platoon Commander system to Flying Pig’s big box, mounted map, large counter method of game publishing. Each game includes three mounted 22” x 17” geomorphic maps, and four sheets of thick (as in 2mm thick, wow these counters are so easy to pick up, thick, why haven’t wargames been like this forever, thick), 1” square counters. There are Tiger tanks, Panther tanks, Mk IV tanks, T-34/76 tanks, KV-1 tanks, SU-152 assault guns, infantry (rifle, guards, pioneers, submachinegun), mortar batteries, Stukas, IL-2, and more.
PCD:K uses version 2 of the Platoon Commander rules, which are identical to the V1.5 rules released with the latest Tiny Battle Publishing Platoon Commander game, Poland Strikes, with the exception of enhanced artillery and new air strike routines.
Tom Russell's first published game was Blood in the Alma. That humble little magazine insert game, published in 2012, introduced concepts that over time gave birth to Hollandspiele's Blood in the Fog and, eventually, the Shot & Shell Battle Series. So it is perhaps fitting that seven years and nearly forty published designs later, Mr. Russell would turn his attention back to the topic that started it all, redesigned from the ground-up through the lens of the Shot & Shell system. The result is The Heights of Alma.
The heights overlooking the Alma River provided a natural defensive advantage for the Russians, who proceeded to utterly squander it with slapdash entrenchments and a left flank that was completely exposed. It didn't help that the commander of that left wing was several sheets to the wind. At least he was on the field; on the opposing side, British commander Lord Raglan snuck behind enemy lines for a better view of the battle without telling his subordinates, leaving his army without any orders. Frontal charges against the Russian heavy guns were as costly as they were pointless. Eventually, a group of men disobeyed orders, choosing to stand and fire instead - discovering, to their delight, that their new Minié rifles outranged the enemy artillery! They would have known that from the beginning if anyone had bothered to listen to their French allies - the only side to acquit themselves competently.
The historical scenario recreates this glorious mess of a battle. Three additional scenarios explore increasing levels of coordination and competence on either side. This game has more special rules than the previous Shot & Shell title (Seven Pines; or, Fair Oaks), resulting in a more complex and nuanced experience, but not so many rules that it bogs the thing down - a given scenario will still be resolved within a couple of hours.
Game design: Tom RussellMap artist: Ilya KudriashovHex number: 38Duration: 120 minutesPlayers: 2Solitaire Suitability: HighTheme: Crimean WarShot & Shell Battle Series: 2
1 May 1987: the Soviet Union invades Western Europe, catching the NATO ground forces by surprise. The West's only hope is to achieve supremacy in the air. It won't be easy - the odds are against them, and the cause looks lost. With limited resources, multiple targets, and mounting political pressure, you will have to make the right calls at the right time. YOU are Commander of Allied Air Forces Central Europe, and the fate of the world is in your hands.
NATO Air Commander is a gripping and challenging solitaire strategy game from first-time designer Brad Smith. A diverse mix of period-appropriate aircraft and nine different mission types make for a crunchy decision space. The tools at your disposal can be powerful but are limited in number: concentrate them on one or two missions and you can usually guarantee their success, but that lets the enemy march unopposed elsewhere. Try to do everything and you'll be spread too thin, with each mission being more of a risk. Your ability to cope with the burdens of command will determine your success.
Designer: Brad Smith
Map Art: Ania B. ZiolkowskaHex Number: 34Duration: 90 minutesPlayers: 1Solitaire Suitability: Very HighTheme: Cold War
Thunder in the East is a two-player (although it is easily played solitaire as most wargames are, and it is great for small teams) strategic-level WWII East Front wargame from legendary game designer Frank Chadwick. It has grown from its humble origins in the classic introductory wargame Battle for Moscow to become a Big Game where the focus is on the gameplay and not rulebook exceptions and minutiae.
With Frank's firm design philosophy of clean, concrete systems emphasizing playability girded by deep historical research, TitE is the first volume in his new ETO (European Theater of Operations) series created especially for players who still remember discovering the joy of their new wargaming hobby and who yearn for the days when playing wargames was pure engrossing fun.
Thunder in the East puts you in command of the great battles raging across the entire front line in six meaty scenarios (of 8 to 13 turns each) and a full Campaign Game that can be commenced or ended at each scenario date. The game scale features Axis Corps and Soviet Army units, with each turn representing one to two weeks (depending on the season) and each hex on the map is 30 miles across.
The sweeping maneuvers, the desperate defenses, the front line parry-and-thrust, and the real history of the war on the Russian Front plays deftly across the map in a wargame designed and tested for the perfect player comfort level. Years of development has shown us that Thunder in the East is a truly fun "classic" style wargame that you will love to play, study, share, and enjoy -- one you will keep reaching for on your shelf and will enjoy for decades.
• One 49” x 41” paper map (in 4 sections)• 13 sheets of 1,050+ game pieces• 16 Player Aid sheets and mats• 84 cards (30 Axis, 45 Soviet, and 9 Weather cards)• 3 books (one Rulebook, one Scenario book with Historical Notes and one Reference book)• 16 six-sided dice (2 standard black, 2 standard red, 3 custom Close Support, and 9 custom Supply dice)
Today we are featuring another new publisher called that we have recently added to our collection. Please see below one of the new fantastic games and do not hesitate to check our wide selection of games we now stock. We hope you are as excited as we are in this new publisher!
Shiloh: Bloody April, 1862 - Designer’s Edition (Boxed)
This is Shiloh as it was meant to be!
What you get in this all new Designer’s Edition:
C3I Magazine: Battle of Gettysburg/Battle of Issy
The Battle of Issy was fought on 2 and 3 July 1815 in and around the village of Issy, a short distance southwest of Paris. The result was a victory for the Prussian General von Zieten over a French army commanded by General Dominique Vandamme.
Issy 1815 is the 44th battle in the Jours De Gloire series
Battle of Issy, Want to Play?
Players Required: 1-2
Playing Time: 1.5 hours
Similar To: Jours de Gloire
Map Dimensions: 11” x 17”
Bring Your Own: Dice
Gettysburg is a simple wargame focused on the epic Civil War battle of Gettysburg (July 1-3, 1863). One player takes the role of the Army of the Potomac (General Meade) and the other controls the Army of Northern Virginia (General Lee). The game is played in half-day turns (6 turns total) in which time Lee’s Confederates attempt to open the road to Baltimore/Washington, or destroy Meade’s army.
The first volume in the C3i Series
Gettysburg, Want to Play?
Players Required: 2
Playing Time: 1-1.5 hours
Yanks ASL Module 3a YANKS is back, and better than ever, as it now includes the essential elements of PARATROOPER and 24 additional scenarios. YANKS contains the entire United States Army order of battle for ASL, including five different squad types, their half squads, leaders, and all the varied vehicle, ordnance, and support weapon and crew counters, thus enabling you to command every type of combat unit used by the American Army in every theater throughout the war. Chapter H contains over 20 pages of detailed notes on the guns and vehicles, complete with some minor updates to the original. Also included are eight mapboards: 16-19, 24, 40-41, and 46, which will help you play many of the 40 scenarios inside YANKS: the 16 original scenarios from YANKS and PARATROOPER (all re-balanced) as well as 24 more out-of-print scenarios, re-numbered and re-balanced, all with existing errata incorporated. (New errata have been issued for the old scenarios to reflect the balancing changes made in these updates.)YANKS Components: American Chapter H eight mapboards (16-19, 24, 40-41, and 46) 40 scenarios six countersheets (1/2” and 5/8”) one box & li
The scenarios in YANKS are: Defiance On Hill 30 Confusion Reigns Le Manoir Silence That Gun Trapped! No Better Spot To Die Lost Opportunities The Roadblock Backs To The Sea Taking The Left Tit Among The Ruins Kurhaus Clash Under The Noel Trees The Mad Minute Gavin's Gamble Tanks In The Street The Niscemi-Biscari Highway Ranger Stronghold The T-Patchers Gavin Take Strayer's Strays The Pouppeville Exit Death At Carentan L'Abbaye Blanche Morgan's Stand Zon With The Wind Devil's Hill Scouts Out Buchholz Station Shoot-N-Scoot Abandon Ship! The Attempt To Relieve Peiper Rocket's Red Glare Patton's Prayers Parker's Crossroads A Breezeless Day Ace In The Hole Broich Bash Hunters From The Sky Hitdorf On The Rhine
Confederate Rails, designed by Richard H. Berg, is a unique type of railroad game. Players operate the historical railways of the Confederate States of America during one of the "hottest wars" of the 19th Century – the American Civil War - which ends up turning it into a kind of an "anti-railroad" game. Not only do players have to deliver goods, supplies and military loads during a difficult time, but they have to adjust to a dwindling rail network.
Yes, paradoxically each player's rolling stock and rail net are at their absolute finest on the first turn. From there on in the players (representing the South's various railroad companies) battle Union military advances, each other, Confederate government decrees (and neglects), the rapidly inflating and worthless money, plus wear and tear on irreplaceable equipment.
The system also contains far more “outside events” than most rail games...thanks to the war. As the tagline on the cover suggests, it becomes an increasingly against the odds situation to stave off hunger and defeat among the South's armies.
Confederate Rails and the 2016 ATO Magazine Annual:
Maps - One full color 17"x22" mapsheetCounters - Over 200 full color die-cut countersCards - 24 full color cardsRules length - Around 12 pagesCharts and tables - 2Complexity - EasySolitaire suitability - LowPlaying time - Up to 3 to 4 hours for each game
Designer - Richard BergDevelopment - Lembit TohverGraphic Design - Mark Mahaffey
Stalingrad: Verdun on the Volga In Stock!
It might be the single bloodiest battle in history. It was most certainly the most strategically decisive battle of WW2. After Stalingrad, it was only a matter of time for Hitler's Germany. But if the Wehrmacht had won there, who can say what the outcome might have been?
Now, Last Stand Games is making its debut release with a situation every gamer knows, and a game engine most gamers have experienced...but both offered in a totally new approach. Stalingrad: Verdun on the Volga demonstrates that Michael Rinella has continued to learn and adapt, as Stalingrad: Verdun on the Volga offers a clean, streamlined version of the classic area-impulse system, the most recent example of which is his own Operation Battleaxe.
With a setup time of less than 15 minutes, but a huge mounted, double map-board, players will have plenty of chances to try new approaches and come back for more. Three very different scenario situations give players the option to go for a game that might be complete in 3-4 hours or one that will probably take 8 hours, although there are VP checks along the way that could shorten things suddenly.
What is interesting is that the game gives players "more" of the Stalingrad situation than they are used to, while reducing complexity as much as possible. There are only a few different "unit types" that affect play, and there is no 'spending' of movement points from space to space in the traditional way, but an audacious (and lucky) attacker can move again and again.
The battlefield area depicted includes zones to both the north and south of the city, which not only increases available options but also set up situations where both players must look to attack and defend, from an early point in the game.
But while the mechanics are streamlined, the game functions at a high level, offering a very different and more realistic modeling of German combat attrition and a much more accurate Soviet order of battle, based on most recent publications of post-Cold War Soviet sources.
The game is "friendly to novices" in getting started, but offers grognards all the challenges they desire, with the focus on managing options and tactical swings of fortune, versus plowing through a big rulebook. Each turn forces players to interact and modify plans, as they balance the advantages of careful set-up versus a turn that can suddenly end, leaving the attack either not-made or hanging. Lots of tension and play balance is excellent. Both sides can win and win with excitement. Surprisingly interesting solitaire as well.
It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Brittania remain fiercely resistant to the will of their Roman masters, and the emperor has charged YOU with the seemingly impossible task of bringing them to heel.
Agricola, Master of Britain is a solitaire game of governance and conquest. To master the delicate political situation, you will need the right blend of military force, administration, bribery, and diplomacy. Every action you take matters, changing how the native populace feels about you and your rule. But you'll never know exactly who's with you or against you, because the game tracks this "under the hood", or, more precisely, "in the cup".
THE LION OF KHARTOUM, Gordon’s Last Stand is a solitaire, card-driven board game of strategy and resource management about the siege of Khartoum from February 1884 to January 1885. The Player assumes the role of Major-General Charles “Chinese” Gordon, Governor and self-appointed defender of Khartoum, besieged by the Mahdi's Dervish rebel forces. As the Player, you will have to use your few military units and meager resources skillfully to hold out long enough for British relief forces to come to the rescue…or gloriously die like Gordon himself did.
The game is not intended to be a totally accurate simulation of the siege of Khartoum but is meant to create an interactive narrative and gaming experience in which the Player is required to make crucial decisions to have any chance of protecting the city and its inhabitants from the wrath of the Dervishes. The Player must improve the city’s fortifications, build makeshift Gunboats, mount daring raids and sorties, and tactically respond with military units and leaders to prevent the Mahdi's army from capturing key city defensive locations and, ultimately, the Governor’s Palace. All the while, you must manage to keep up the city’s morale in the face of adverse events and the continuing effects of the siege.
Are you up to the challenge, Gordon Pasha?
The game includes the following components:
One 17 x 11-inch Game Map
20 Event Cards
12 Banner Activation Cards
64 Counters and Markers
Player Aids (Resource Card and Action Outcome Cards)
One 12-Page Rules Book
One 4-Page Play Book
Coming Soon P500's Order NOW and get it first in the UK these are shipping from the US in the next two weeks.
On the Horizon in Early Feb
SPQR - Due Early Feb
Panzer 4 - Due Early Feb
Due Mid Feb
Empire Of the Sun
Combat Commander 4
Monthly updates not enough?
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