40,000 B.C. — A great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.
Players will use six major animal classes – mammal, reptile, bird, amphibian, arachnid or insect – to further their goals in various terrain. Through wily card play, players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.
All of this leads to the end game – the final descent of the ice age – where the player having accumulated the most victory points wins the game.
But somebody better become dominant quickly, because it’s getting mighty warm...
Action cards consist of animals played to the table as well as events. Animals contribute their Food Chain values towards gaining valuable victory points at the various Biomes, and use their element icons to fight for control of the six Element resource cards. Animals can also sometimes suppress other animals, turning them from Healthy to Endangered, or Endangered to Extinct. Event cards can be powerful one-time effects or ongoing effects that last throughout the round.
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