1812 is a strategic scale game on the French invasion of Russia in 1812. Leaders expend command points in order to move and operate Corps and divisions. Each hex is approximately 30 miles, and each turn is 1 month, broken down into 4 weeks each month. The French player must carefully manage supply points while attempting to both eliminate Russian units and occupy their cities before they are evacuated and burned. The Russian player must weigh spending VPs on extra units against the growing impatience of the Russian public to drive the French out of Russia.
Design by Ray Weiss
Development by Matt Ward
Map by Ilya Kudriashov
Counters and Package Design by Ray Weiss
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