Available for Pre-Order.
IMPORTANT: YOU NEED IMPERIAL BAYONETS WE WERE NOT COWARDS: SEDAN 1870 IN ORDER TO PLAY THIS GAME.
Sedan 1940 is a battalion and lower-level tactical game focused on the decisive action at Sedan led by Rommel in 1940, encircling the majority of the French army by driving through the Ardennes and surprising a contingent of less than stellar French divisions. The system focuses on combined arms, combat effects can vary depending on the units in a stack (also called a force). In addition, units have variable strength points, making it impossible for players to attempt to game the CRT.
Forces are activated by chit pull, activating whole divisions at a time. An additional chit allows the German player to activate the division of his choice a second time to represent their increased OODA loop. The sequence of play is unstructured, allowing movement, overruns, fire-combat and close assaults to occur as chaotically as they did historically. Unit types range from armor, infantry, artillery, anti-tank/air, engineer, and motorized units.
Each day turn is approximately 3 hours while night turns are 6 hours for a total of 19 turns, using the map from We Were Not Cowards, each hex is approximately 500 meters. Units accrue Cohesion Hits as a result of combat which reduces the combat potential of any given unit until they are Disordered and combat ineffective. Units primarily have two formations, Mobile and Deployed, mobile units have more capacity for movement but are weaker in combat, while deployed units are the opposite. Sedan 1940 will offer a fresh look into another one of the most decisive battles in recent military history in the vicinity of Sedan!
Counters, Rules, Player Aids/Display, comes in a ziplocked package.
Design by Ray Weiss
Developed by Matt Ward
Base postage cost: £3.00
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