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1565 Siege of Malta

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Base price £60.95
Price £54.95
10% discount!
Manufacturer
SoMa+Map-01
MALTA+Map+Detail_Seiges
SOM+Orders+Book2
SOM+Cards+1_Seiges
SOM+Cards+2_Seiges

Product Description

Theme:      Rennaissance      Pre-Order      Solitaire     

Available for Pre-Order. ETA OCT 2021.

Syracuse 414 BC - The Athenian army lays siege to the great city of Syracuse.

Malta 1565 - The Turks versus the Knights of Malta in the last battle of the Crusades at the dawn of gunpowder.

Quebec 1759 - The siege that won North America for the English.

The Great Sieges game series highlights command decisions for players against a solitaire game engine opponent. They have been designed for easy set up and quick game play. Game unit placement is shown on the game board and units are wooden markers representing troop and ship formations. 

Each game was developed for solitaire play. In 414BC Siege of Syracuse and 1759 Siege of Quebec there is also a two player version of the game.  Both sides require you to make great decisions based on good strategy, keep your wits about you when orders do not turn out well, and press on to victory.

All three games use a common set of rules for game play but each game has it own set of unique rules related to specifics of those individual sieges.

 

Highlights of 1565 Siege of Malta:

Both sides have elite units that can affect battle results with die re-rolls.  These are limited so deciding when to use them is important.

The siege in 1565 was during the early days when gunpowder came into use.  Each side has very limited use of gunpowder for musketry which can help their odds of success.

The Turks also have limited gunpowder for artillery.  While in supply they can bombard the Malta forts.  The Turks also have a siege tower they can use.

Play solitaire as Muslims or Christians

 

Each game includes:

  • Box

  • Hard Mounted Game Board

  • 2 sets of troop markers (one set per army)

  • 2 sets of solitaire cards (one set per army)*Only 1 set of solitaire cards in 414BC Syracuse

  • Command Decision Cards

  • 2 Field Order Books (one per army)

  • Rule Book

  • Custom plastic storage tray

  • Dice

Complexity: 3 of 10

Solitaire Suitability: 10 of 10

Playing Time: 30 to 60 minutes

Players: 1-2

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