Theme: Pre-Owned WW3
Excellent condition punched plastic boxed version.
Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.
Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet.
Game Turn: 40 seconds
Hex: 54 yards / 50 meters
Units: Fireteams & Individual Vehicles
Two 22 x 34" four color mapsheets
One dual-side printed countersheet (400 1/2" counters)
One 20-page Firefight rulebook
One 20-page Reference Data booklet
Two 6-sided dice
Solitaire Playability: Medium
Complexity Level: Medium
Players: 1 or more
Playing Time: 2-6 hours
Firefight makes extensive use of tables to express the strength of a firing unit against a particular target at a given distance. This strength (or firepower rating) is then referred to a Combat Results Table. This procedure allows us to rate different weapon systems versus different target types with much greater accuracy than heretofore. Another innovation is the integration of the terrain effects directly onto the CRT's. Results are colour-coded to graphically display the protection offered by woods, building and defilade (hull-down) positions. The whole effect is a much simpler, but more accurate system of combat.
Firefight is presented in three stages. Firefight I, II and III. Firefight I introduces the player to the fundamental game system. Firefight II introduces more complex rules, which add realistic effects yo play. Firefight IIIexplores the effects of weapons systems presently under development.
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