***This reprint will be (almost) identical to the previous printing, with three exceptions:
1. It will incorporate all known errata;
2. It will include the current Standard Rules (Version 1.4); and
3. The military units and leader counters have been re-done in the new style used in recent GCACW games such as Atlanta Is Ours.
Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).
The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series).
Stonewall Jackson’s Way II: Battles of Bull Run uses the same GCACW Standard Basic Game Rules that were first published in MMP's Skirmisher magazine and Grant Takes Command. The Advanced Game rule sets are also standardized so players will be able to move quickly from one campaign to the other.
All Green Alike includes four Basic Game and two Advanced Game scenarios. The Basic Game scenarios feature two Shenandoah Valley scenarios and two scenarios at Bull Run. The two Advanced Game campaigns cover the advance and aftermath of the campaign:
Stonewall Jackson’s Way II: Battles of Bull Run includes two new Basic Game scenarios, the five original Basic Scenarios redesigned and rebalanced, and the two original Advanced Game campaigns also revamped for better play balance:
Stonewall Jackson’s Way II: Battles of Bull Run contains:
Stonewall Jackson’s Way II: Battles of Bull Run credits: