Russian Civil War, redesigned by Joseph Miranda, is a multi-player wargame of the military and political conflict of 1918-1921 that abolished the Czarist regime and created the foundation of the modern Soviet Union. The basic game is designed for three to six players, each of whom controls one or more factions among the revolutionary, counter-revolutionary, nationalist, and interventionist forces that participated in the chaotic struggle to determine Russia's future. This new edition is based on the original rules, counters and map from the original 1976 SPI version, with the following added features. The map has been expanded to cover Central Asia and Mongolia. Additional units have been added to account for specialized formations, foreign interventionist and nationalist forces. Additional markers have been added to represent various special events not previously covered. The rules have also been clarified, and some modifications have been made. Several optional rules have also been added. The game turn sequence is as follows.
PLAYER TURN SERIES
A. FIRST PLAYER TURN
Random Events Phase
SECOND & SUCCEEDING PLAYER TURNS
B. GAME-TURN INTER-PHASE
Game Turn Indication Segment
Player Turn Sequencing Segment
Articles in this issue:
Russian Civil War, 1918-23. A military history and political dissection of the conflict that shaped much of the world’s history in the 75 years following it.
Marengo. Napoleon almost lost everything in this early major battle. He cared about the damage it did to his early reputation that he kept rewriting its history for the rest of his life afterward.
William the Conqueror. William’s troubles in Britain didn’t win when he “conquered” the place in 1066. This is the story of the many follow-on wars he had to fight to secure his new realm.
Tanks That Might’ve Been. US armor underwent major redesign in the two decades after World War II. This is the story of that design evolution.