In September 1940, Italian divisions rolled over the border between their colony of Libya and British-dominated Egypt. After advancing several dozen miles they stopped to secure their supply lines, only to meet a devastating British counter-attack that soon had them reeling back halfway across Libya. For the next two and a half years, Axis and Allied armies surged back and forth across the North African desert until finally Gen. Bernard Law Montgomery's British Eighth Army wrecked Erwin Rommel's vaunted Panzer Army Africa.
Western Desert Force is a quick-playing game from the same designer as our Defiant Russia, following the same philosophy: a game you can play in just an hour or two, with the emphasis on tense action and lots of fun.
The map portrays the North Africa from El Agheila to Alexandria. It's divided into hexagons, at a scale of 15 miles across each.
Players control the actual units that fought in this campaign. Units are divisions, brigades and regiments with some battalions. The Axis player controls German, Italian and Italian Colonial (Libyan) units; the Allied player leads British, Australian, New Zealand, South African, Indian, Polish, Jewish, Free French and Greek units in the fight against fascism.
The objectives for each side are simple: kick the enemy out of North Africa. The strategy is not so easy: the Allies must hold on to protect the Suez Canal; the Axis must choke off this vital waterway. Neither can afford to be ejected from the otherwise worthless desert.
Western Desert Forceis a complete boxed game. Game design is by William Sariego, development is by industry veteran Paul Dangel in his Avalanche Press debut.
Western Desert Force includes:
• One 33"x17" map
• Foll-color play aids
• 140 game pieces
• 16-page rulebook
Base postage cost: £4.00
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