Forgotten your username or password? Create an account

Fort Sumter: The Secession Crisis, 1860-61

PDFPrint
 
Price £37.95
 
Manufacturer
Game Series
FortSumter_banner1
FortSumter_banner2
FortSumter_banner3
FortSumter_banner4
FortSumter_Map_x5_JPEG NOT FINAL

Product Description

Theme:      ACW     

Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.

The heart of the Fort Sumter design is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union.

The twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension’s three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion.
 
Utilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.
 
Can you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-teach game.
 
Components:
  • 1  11 x 17" mounted map board
  • 50 wooden political tokens
  • 52 cards 
  • Wooden round and scoring markers
  • 8 pages of rules/ historical commentary

 


Base postage cost: £5.00

Postage is calculated based on the delivery method and your delivery location. The base postage price represents Second Class Royal Mail sent within the UK. Please check your basket for an accurate postage calculation.

Second Chance Games Newsletter

Subscribe to our Newsletter below Archives? Click the Red Link. Not received? Please try to submit your request again.



Joomla Extensions powered by Joobi

My Basket

 x 

Your basket is empty

Manufacturers