We wish to announce our Autumn "Wargaming Weekend"
Andy has been running board wargaming weekends for the last 30? years, formally and formerly as part of the European Historical Board Wargaming Society; lately with what we regards as friends. Second Chance Games has a large enough customer base that we thought we would be able to organise a board wargaming weekend and open it up to our customer base. Our Autumn one is established yet we welcome new attendees. We are rooted in the board wargaming industry and this is one way we can give back to the community.
Fantasy Flight Games is proud to announce Spirit of Rebellion, the second set of booster packs for Star Wars™: Destiny!
The Star Wars saga has always centered on the timeless struggle between good and evil. At different points throughout the saga, evil may be lurking in the shadows or controlling an oppressive, galaxy-spanning Empire. Yet there must always be balance in the Force, and whenever the dark side rises, a spirit of rebellion begins to light the way forward.
With the new Spirit of Rebellion Booster Packs for Star Wars: Destiny, 160 brand-new cards enter the game, incorporating elements from every movie in the saga, but with a special focus on the newest Star Wars movie: Rogue One. You’ll find plenty of characters from Rogue One within this set, including Jyn Erso, Chirrut Îmwe, Mon Mothma, and Director Krennic, alongside other iconic characters from across the Star Wars story. The spirit of rebellion has ignited—prepare to bring the feverish battles and kinetic action of Rogue One to your games of Star Wars: Destiny!
It’s not just new cards that you’ll find within the Spirit of Rebellion set. The focus of many dice has changed as well, introducing dice that are more tightly focused on a single strategy. This new strategic focus can be seen just by looking at Jyn Erso (Spirit of Rebellion, 44). Jyn’s die features two ranged damage results, two discard results, a resource, and a blank. Whether you’re looking to reliably strip cards from your opponent’s hand or deal ranged damage, you can count on Jyn Erso to frequently provide the results that you’re looking for.
As you aid the Rebel Alliance with Jyn Erso, you can also see her relentless drive and fearless improvisation represented by her ability—the cost of the first Yellow event you play each round is reduced by one. Obviously, this can save you a significant number of resources over the course of the game, and Yellow events are well known for their unorthodox, unexpected effects.
For instance, Jyn Erso might embody the reckless spirit of a certain smuggler when you play Never Tell Me the Odds (Spirit of Rebellion, 115). This event still costs two resources with Jyn’s reduction, but it effectively lets you make your own luck—you’ll simply choose one of your Yellow characters and turn any number of its character and upgrade dice to sides of your choice! And of course, this event and cards like it add another layer of consistency to the way your deck performs in every game.
In her own words, Jyn Erso is a rebel. A rebel can’t exist in a vacuum, through. She needs something to stand against—someone to oppose, someone to battle. In Rogue One, this is none other than Director Krennic, the brilliant mind behind the construction of the first Death Star. While Jyn Erso has joined the Yellow faction with other smugglers, scoundrels, rogues, and dissidents, Director Krennic is firmly ensconced in the Red faction: the home of military law and strict order.
Director Krennic (Spirit of Rebellion, 3) is the consummate commander during your games of Star Wars: Destiny. With twelve health, he’s already harder to kill than most characters, and his die gives you a variety of offensive effects, including damage, disrupting your opponent’s resources, and discarding your opponent’s cards. What’s more, your enemies will quickly find that Director Krennic never fights alone. After you activate Director Krennic, if you control the battlefield, you can roll a Death Trooper (Spirit of Rebellion, 1) die into your pool. With a truly significant amount of ranged damage, even a single Death Trooper die could have a potent impact on the outcome of the battle.
As the Spirit of Rebellion set introduces dice that can offer more dependable results, you’ll find other cards that play off of the results showing on your dice. For instance, if your heroes are specialized in dealing ranged damage consistently, you may choose to launch a Rebel Assault (Spirit of Rebellion, 94). This event is free to play, and allows you to remove one of your opponent’s dice that is not showing damage—the only catch is that you must have one or more dice showing ranged damage to play this event.
You’ll find a similar take on the same idea with support cards like Your Eyes Can Deceive You (Spirit of Rebellion, 107). After one of your dice rolls a shield, you can exhaust this support to turn an opponent’s die to any side! If your deck focuses on shields, perhaps using Qui-Gon Jinn (Awakenings, 37) or Diplomatic Immunity (Awakenings, 50), then this support provides a crucial measure of dice control, whether you’re attempting to steal the Death Star plans or launching an assault of Starkiller Base.
Though Jyn Erso and other heroes may battle adversaries like Director Krennic, Darth Vader, or Jango Fett, there has been a single dark figure guiding the forces of evil from The Phantom Menace until the end of Return of the Jedi. That figure, of course, is none other than Palpatine (Spirit of Rebellion, 11), the Emperor of the Galactic Empire and Dark Lord of the Sith.
Palpatine’s terrifying presence and mastery of the dark side are unmatched, and in fact, you could choose to make Palpatine your entire team. Coming in at twenty-eight points for his elite version, Palpatine would be the only character on your team—but he has more than enough power to back this up.
With fifteen health, Palpatine is already the toughest character in the game, and his dice are equally dangerous. He can deal significant ranged damage, discard your opponent’s cards, shield himself, or earn you resources—but more importantly, every die you resolve accelerates you towards victory. That’s because Palpatine’s ability reads, “After you resolve this die, force an opponent to deal 2 damage to their characters, distributed as they wish.” With every die dealing two more damage to your opponent’s characters, time is always running out for your enemies.
And if you thought that Palpatine was dangerous on his own, wait until you attach Force Lightning (Spirit of Rebellion, 14)! This Blue upgrade deals damage on five of its six sides, making it one of the most consistent damage-dealing dice in the game. What’s more, when you roll the special result, you can deal one damage to a character, remove a die showing a blank (yours or an opponent’s) and reroll the Force Lightning die instead of removing it from your pool. The potential to keep your Force Lightning going and dealing damage means Palpatine or any other Blue villain have the potential to cut through your opponent’s defenses in a matter of moments.
As characters like Jyn Erso and Director Krennic play out their climactic struggles in Rogue One, you’ll be able to bring the newest Star Wars movie into your games of Star Wars: Destiny with the Spirit of Rebellion Booster Packs! Prepare for a new influx of cards in the second quarter of 2017.
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